Sunshine Daydream Guild


Sunshine Daydream's Guide to Alchemy


PDF available here

Potions are consumed to recover health/magicka/stamina or for a significant, albeit short-term, bonus (i.e. invisibility, speed, damage/critical boost). With their short durations and oftentimes urgent usage, they are often used from Quick-slots.

Using a poison applies the effects to some of your weapon attacks. Any light attack, heavy attack, or weapon ability has a 20% chance to apply poison effects, however weapon enchantments will be suppressed when a poison is in use, so choose carefully which you prefer.

Sunshine Daydream's Chart of Alchemical Reactions is organized toward which reagents make a particular potion/poison.

This guide to alchemy covers:


Alchemy Skills for Anyone (even non-crafting consumers)

One rank in Keen Eye (available at skill level 2) might be useful at least on your first character to gather alchemy plants. It's not essential however; my girlfriend is frequently frustrated that she's invested 3 points and I still most often notice the plants from farther away than she does (with the exception of columbine which is so short I don't notice unless I trip over it). When skill points are abundant, I'd invest 3/3 in Keen Eye just to easily and consistently find the reagents.

Medicinal Use is about extending potion duration (10%, 20%, 30%) on potions you drink. With a 30 second cool-down, extending short durations by even a few seconds is significant for every consumer and definitely a worthwhile investment.

Another skill sometimes discussed for consumers is Snakeblood which reduces (50%, 80%, 100%) the duration of negative effects in potions. Since most alchemists are careful about unwanted reactions, this skill is not on our recommended list.

Skill Level Skill Name Benefit
2 Keen Eye (1) alchemy plants within 20 meters will sparkle making them easier to spot
6 Keen Eye (2) alchemy plants within 30 meters will sparkle making them easier to spot
8 Medicinal Use (1) extends the duration of consumed potions by 10%
17 Keen Eye (3) alchemy plants within 40 meters will sparkle making them easier to spot
35 Medicinal Use (2) extends the duration of consumed potions by 20%
50 Medicinal Use (3) extends the duration of consumed potions by 30%

Skill Progression for the Alchemist

While 11 skill points are required to make the most of your alchemy crafting, immediately investing 2 skill points while learning reagent's traits as outlined below would suffice initially. Keep Solvent Proficiency in step with your most advanced character's level and invest in Chemistry as you gain sufficient skill points.

Skill Level Skill Name Benefit
10 Solvent Proficiency (2) Allows the use of Pristine Water & Slime for level 20 potions & poisons.
12 Chemistry (1) Produce 2 potions or 8 poisons (instead of 1 potion or 4 poisons).
15 Laboratory Use Allows mixing of 3 reagents.
20 Solvent Proficiency (3) Allows the use of Cleansed Water & Gall for level 30 potions & poisons.
25 Chemistry (2) Produce 3 potions or 12 poisons (instead of 1 potion or 4 poisons).
30 Solvent Proficiency (4) Allows the use of Filtered Water & Terebinthine for level 40 potions & poisons.
40 Solvent Proficiency (5) Allows use of Purified Water & Pitch-Bile for CP10 potions & poisons.
47 Chemistry (3) Produce 4 potions or 16 poisons (instead of 1 potion or 4 poisons).
48 Solvent Proficiency (6) Allows use of Cloud Mist & Tarblack for CP50 potions & poisons.
49 Solvent Proficiency (7) Allows use of Star Dew & Night-Oil for CP100 potions & poisons.
50 Solvent Proficiency (8) Allows use of Lorkhan's Tears & Alkahest for CP150 potions & poisons.


All About Solvents

Water-based solvents, used to create potions, are found in water skins in campsites or towns or at springs where "pure water" bubbles up into streams or lakes. Oil-based solvents, for creating poisons, may be acquired from the bodies of dead monsters.

Combine alchemical reagents in a water-based solvent to make a potion or in an oil-based solvent to make a poison. Stronger and/or longer lasting potions/poisons are made with higher level solvents. Potions are normally created one at a time while poisons are normally created in batches of 4; with enough points in the Chemistry skill line you may create up to 4 potions or 16 poisons simultaneously.

Potion Solvent Item Name Level Inspiration Poison Solvent Item Name
Natural Water Sip Level 3 1,500 Grease Poison I
Clear Water Tincture Level 10 5,000 Ichor Poison II
Pristine Water Dram Level 20 8,000 Slime Poison III
Cleansed Water Potion Level 30 12,000 Gall Poison IV
Filtered Water Solution Level 40 16,000 Terebinthine Poison V
Purified Water Elixir CP 10 20,000 Pitch-Bile Poison VI
Cloud Mist Panacea CP 50 20,000 Tarblack Poison VII
Star Dew Distillate CP 100 20,000 Night-Oil Poison VIII
Lorkhan's Tears Essence CP 150 20,000 Alkahest Poison IX

All About Alchemical Reagents

There are a total of 26 reagents and occasionally when harvesting plants you will also find Alchemical Resin which is used in furniture crafting. Some reagents, like nirnroot and water hyacinth, are found in locations near water. Mushrooms are found in the shade near the base of trees, rocks, or structures. The remaining plants are usually random nodes, typically found in fields. Animal reagents can be taken from the creatures' bodies.

In the table below each reagent's beneficial effects are in black text while harmful effects are in red text; other reagents with which this reagent shares the same trait are listed below the trait. Any effect which is included in the mixture twice (and not cancelled out by the presence of the counter-effect on any reagent) will be one of the mixture's effects. Such combinations may be deduced from this chart.

Beetle Scuttle

Beetle Scuttle


Breach


Lady's Smock

Violet Coprinus

Increase
Armor


Imp Stool

Mountain Flower

Mudcrab Chitin


Protection


Mudcrab Chitin

Nightshade


Vitality


Butterfly Wing

Fleshfly Larva

Torchbug Thorax

Blessed Thistle

Blessed Thistle


Restore
Stamina


Columbine

Dragonthorn

Mountain Flower

Increase
Weapon
Power


Dragonthorn

Stinkhorn


Ravage
Health


Corn Flower

Emetic Russula

Nightshade

Nirnroot

Stinkhorn

Violet Coprinus



Speed


Namira's Rot

Scrib Jelly

(continued)

Blue Entoloma

Blue Entoloma

Ravage
Magicka


Emetic Russula

Scrib Jelly

Violet Coprinus

White Cap


Cowardice


Bugloss

White Cap

Restore
Health


Bugloss

Butterfly Wing

Columbine

Luminous Russula

Mountain Flower

Water Hyacinth


Invisible


Namira's Rot

Nirnroot

Spider Egg

Bugloss

Bugloss

Increase
Spell Resist


Mudcrab Chitin

White Cap

Restore
Health


Blue Entoloma

Butterfly Wing

Columbine

Luminous Russula

Mountain Flower

Water Hyacinth


Cowardice


Blue Entoloma

White Cap

Restore
Magicka


Columbine

Corn Flower

Lady's Smock

(continued on next page)
(continued)

Butterfly Wing

Butterfly Wing

Restore
Health


Blue Entoloma

Bugloss

Columbine

Luminous Russula

Mountain Flower

Water Hyacinth


Uncertainty


Nirnroot

Lingering
Health


Scrib Jelly

Spider Egg


Vitality


Beetle Scuttle

Fleshfly Larva

Torchbug Thorax

Columbine

Columbine

Restore
Health


Blue Entoloma

Bugloss

Butterfly Wing

Luminous Russula

Mountain Flower

Water Hyacinth

Restore
Magicka


Bugloss

Corn Flower

Lady's Smock

Restore
Stamina


Blessed Thistle

Dragonthorn

Mountain Flower


Unstoppable


Namira's Rot

Wormwood

(continued on next page)
(continued)

Cornflower

Corn Flower

Restore
Magicka


Bugloss

Columbine

Lady's Smock

Increase
Spell Power


Lady's Smock

Violet Coprinus

Ravage
Health


Blessed Thistle

Emetic Russula

Nightshade

Nirnroot

Stinkhorn

Violet Coprinus


Detection


Torchbug Thorax

White Cap

Wormwood

Dragonthorn

Dragonthorn

Increase
Weapon
Power


Blessed Thistle

Stinkhorn


Restore
Stamina


Blessed Thistle

Columbine

Mountain Flower



Fracture


Stinkhorn

Torchbug Thorax

Increase
Weapon
Critical


Water Hyacinth

Wormwood

(continued on next page)
(continued)

Emetic Russula

Emetic Russula

Ravage
Health


Blessed Thistle

Corn Flower

Nightshade

Nirnroot

Stinkhorn

Violet Coprinus

Ravage
Magicka


Blue Entoloma

Scrib Jelly

Violet Coprinus

White Cap

Ravage
Stamina


Fleshfly Larva

Imp Stool

Luminous Russula

Stinkhorn


Entrapment


Water Hyacinth

Fleshfly Larva

Fleshfly Larva


Ravage
Stamina


Emetic Russula

Imp Stool

Luminous Russula

Stinkhorn



Vulnerability


Scrib Jelly

Gradual
Ravage
Health


Nightshade



Vitality


Beetle Scuttle

Butterfly Wing

Torchbug Thorax

(continued on next page)
(continued)

Imp Stool

Imp Stool


Maim


Luminous Russula

Mountain Flower

Ravage
Stamina


Emetic Russula

Fleshfly Larva

Luminous Russula

Stinkhorn

Increase
Armor


Beetle Scuttle

Mountain Flower

Mudcrab Chitin


Enervation


Nirnroot

Torchbug Thorax

Lady's Smock

Lady's Smock

Increase
Spell Power


Corn Flower

Violet Coprinus

Restore
Magicka


Bugloss

Columbine

Corn Flower


Breach


Beetle Scuttle

Violet Coprinus

Increase
Spell Critical


Namira's Rot

Water Hyacinth

(continued on next page)
(continued)

Luminous Russula

Luminous Russula

Ravage
Stamina


Emetic Russula

Fleshfly Larva

Imp Stool

Stinkhorn


Maim


Imp Stool

Mountain Flower

Restore
Health


Blue Entoloma

Bugloss

Butterfly Wing

Columbine

Mountain Flower

Water Hyacinth


Hindrance


Spider Egg

Wormwood

Mountain Flower

Mountain Flower

Increase
Armor


Beetle Scuttle

Imp Stool

Mudcrab Chitin

Restore
Health


Blue Entoloma

Bugloss

Butterfly Wing

Columbine

Luminous Russula

Water Hyacinth


Maim


Imp Stool

Luminous Russula

Restore
Stamina


Blessed Thistle

Columbine

Dragonthorn

(continued on next page)
(continued)

Mudcrab Chitin

Mudcrab Chitin

Increase
Spell Resist


Bugloss

White Cap

Increase
Armor


Beetle Scuttle

Imp Stool

Mountain Flower


Protection


Beetle Scuttle

Nightshade


Defile


Nightshade

Spider Egg

Namira's Rot

Namira's Rot

Spell Critical


Lady's Smock

Water Hyacinth

Speed


Blessed Thistle

Scrib Jelly

Invisible


Blue Entoloma

Nirnroot

Spider Egg

Unstoppable


Columbine

Wormwood

(continued on next page)
(continued)

Nightshade

Nightshade


Ravage
Health


Blessed Thistle

Corn Flower

Emetic Russula

Nirnroot

Stinkhorn

Violet Coprinus



Protection


Beetle Scuttle

Mudcrab Chitin

Gradual
Ravage
Health


Fleshfly Larva



Defile


Mudcrab Chitin

Spider Egg

Nirnroot

Nirnroot

Ravage
Health


Blessed Thistle

Corn Flower

Emetic Russula

Nightshade

Stinkhorn

Violet Coprinus


Uncertainty


Butterfly Wing


Enervation


Imp Stool

Torchbug Thorax


Invisible


Blue Entoloma

Namira's Rot

Spider Egg

(continued on next page)
(continued)

Scrib Jelly

Scrib Jelly

Ravage
Magicka


Blue Entoloma

Emetic Russula

Violet Coprinus

White Cap


Speed


Blessed Thistle

Namira's Rot


Vulnerability


Fleshfly Larva

Lingering
Health


Butterfly Wing

Spider Egg

Spider Egg

Spider Egg


Hindrance


Luminous Russula

Wormwood


Invisible


Blue Entoloma

Namira's Rot

Nirnroot

Lingering
Health


Butterfly Wing

Scrib Jelly


Defile


Mudcrab Chitin

Nightshade

(continued on next page)
(continued)

Stinkhorn

Stinkhorn



Fracture


Dragonthorn

Torchbug Thorax


Ravage
Health


Blessed Thistle

Corn Flower

Emetic Russula

Nightshade

Nirnroot

Violet Coprinus

Increase
Weapon
Power


Blessed Thistle

Dragonthorn


Ravage
Stamina


Emetic Russula

Fleshfly Larva

Imp Stool

Luminous Russula

Torchbug Thorax

Torchbug Thorax

Fracture


Dragonthorn

Stinkhorn

Enervation


Imp Stool

Nirnroot

Detection


Corn Flower

White Cap

Wormwood

Vitality


Beetle Scuttle

Butterfly Wing

Fleshfly Larva

(continued on next page)
(continued)

Violet Coprinus

Violet Coprinus


Breach


Beetle Scuttle

Lady's Smock

Ravage
Health


Blessed Thistle

Corn Flower

Emetic Russula

Nightshade

Nirnroot

Stinkhorn

Increase
Spell Power


Corn Flower

Lady's Smock

Ravage
Magicka


Blue Entoloma

Emetic Russula

Scrib Jelly

White Cap

Water Hyacinth

Water Hyacinth

Restore
Health


Blue Entoloma

Bugloss

Butterfly Wing

Columbine

Luminous Russula

Mountain Flower

Increase
Spell Critical


Lady's Smock

Namira's Rot

Increase
Weapon Crit


Dragonthorn

Wormwood


Entrapment


Emetic Russula

(continued on next page)
(continued)

White Cap

White Cap


Cowardice


Blue Entoloma

Bugloss

Ravage
Magicka


Blue Entoloma

Emetic Russula

Scrib Jelly

Violet Coprinus

Increase
Spell Resist


Bugloss

Mudcrab Chitin


Detection


Corn Flower

Torchbug Thorax

Wormwood

Wormwood

Wormwood

Increase
Weapon Crit


Dragonthorn

Water Hyacinth


Hindrance


Luminous Russula

Spider Egg


Detection


Corn Flower

Torchbug Thorax

White Cap


Unstoppable


Columbine

Namira's Rot



Quickly Discover Every Alchemical Reagent's Traits

By starting with learning the traits we eliminate the threat of destroying ingredients with failures to create potions/poisons. The following process will gain you many skill levels, all achievements based on reagents and the Botanist & Toxicoligist achievements using no more than 100 plants in total.

With 2 skill points at the ready, take these ingredients to an alchemy table:

2 Beetle Scuttle 3 Corn Flower 4 Luminous Russula 3 Scrib Jelly 3 White Cap
4 Blessed Thistle 4 Dragonthorn 2 Mountain Flower 3 Spider Eggs 4 Wormood
3 Blue Entoloma 5 Emetic Russula 2 Mudcrab Chitin 2 Stinkhorn
4-6 Bugloss 3 Fleshfly Larva 4 Namira's Rot 3 Torchbug Thorax Solvents:
4 Butterfly Wings 3 Imp Stool 3 Nightshade 3 Violet Coprinus 19 Clear Water
4 Columbine 4 Lady's Smock 7 Nirnroot 6-8 Water Hyacinth 26 Pristine Water

Create one each of the following 19 combinations using Clear Water to maximize XP gain.

Combine With
1 Blessed Thistle Corn Flower
2 Blessed Thistle Dragonthorn
3 Blessed Thistle Namira's Rot
4 Blue Entoloma Bugloss
5 Blue Entoloma Nirnroot
6 Blue Entoloma White Cap
7 Bugloss Columbine
8 Bugloss White Cap
9 Columbine Mountain Flower
10 Columbine Namira's Rot
11 Columbine Wormwood
12 Corn Flower Lady's Smock
13 Corn Flower Wormwood
(continued on next page)
Combine With
14 Dragonthorn Stinkhorn
15 Dragonthorn Water Hyacinth
16 Emetic Russula Nirnroot
17 Emetic Russula Stinkhorn
18 Emetic Russula Violet Coprinus
19 Emetic Russula Water Hyacinth

You've reached alchemy level 10. Add a skill point in Solvent Proficiency and continue with Pristine Water as the solvent.

Combine With
20 Imp Stool Luminous Russula
21 Imp Stool Mountain Flower
22 Imp Stool Nirnroot
23 Lady's Smock Namira's Rot
24 Lady's Smock Violet Coprinus
25 Lady's Smock Water Hyacinth
26 Luminous Russula Water Hyacinth
27 Luminous Russula Wormwood
28 Namira's Rot Nirnroot
29 Water Hyacinth Wormwood

Up to this point we've used exclusively the older reagents that many players had stockpiled. However since Dark Brotherhood changed White Cap's traits, we've not yet completed Nirnroot's or White Cap's achievements. We've not discovered that Nirnroot lowers spell critical or that White Cap grants detection, but those traits will be learned in a few moments. Our focus now shifts to learning the traits on the newly introduced reagents which Dark Brotherhood brought to the game.

Combine With
30 Blessed Thistle Scrib Jelly
31 Bugloss Mudcrab Chitin
(continued on next page)
Combine With
32 Butterfly Wing Nirnroot
33 Butterfly Wing Water Hyacinth
34 Fleshfly Larva Nightshade
35 Fleshfly Larva Torchbug Thorax

Before continuing with our final set of combinations you must be alchemy level 15 to put a skill point in Laboratory Use. With ESO+ or prior alchemical experience you may have reached this milestone already; even with no inspiration boost however it will only require making at most 2 known potions. A good option using materials that are easily replaced (even without keen eye) is a Dram of Health by combining Bugloss + Water Hyacinth.

Combine With And
36 Beetle Scuttle Butterfly Wing Violet Coprinus
37 Beetle Scuttle Bugloss Mudcrab Chitin
38 Butterfly Wing Scrib Jelly Spider Egg
39 Emetic Russula Fleshfly Larva Scrib Jelly
40 Mudcrab Chitin Nightshade Spider Egg
41 Nightshade Nirnroot Torchbug Thorax
42 Luminous Russula Nirnroot Spider Egg
43 Dragonthorn Torchbug Thorax White Cap

Congratulations. You have now achieved the Botonist & Toxicologist achievements (as well as the achievement for every alchemical reagent) and your crafting skill level should be level 18 or better -- all by spending 2 skill points and creating at most 45 combinations.


Leveling Alchemy

The previous section wherein you discovered the traits on various reagents brought you to level 18-19 (depending on inspiration boosts). The alchemy skill line goes to level 50 and leveling without the bonus inspiration we were gaining from discovering traits will feel slower.

With all traits known, never attempt to create something which says it will yield an "Unknown" potion (it will fail to make any potion and will cost ingredients). Make any other potion using surplus plants to level up your skills.

Creating a potion with 3 reagents yields no more inspiration than using 2 reagents. Inspiration gain is granted based only upon the level of solvent used, as follows:

Potion Solvent Potion Level Inspiration Poison Solvent Poison
Natural Water Sip Level 3 1,500 Grease Poison I
Clear Water Tincture Level 10 5,000 Ichor Poison II
Pristine Water Dram Level 20 8,000 Slime Poison III
Cleansed Water Potion Level 30 12,000 Gall Poison IV
Filtered Water Solution Level 40 16,000 Terebinthine Poison V
CP-level Water

Purified Water
-or- Cloud Mist
-or- Star Dew
Elixir,
Panacea,
Distillate
CP 20,000 CP-level Oil

Pitch-Bile
-or- Tarblack
-or- Night-Oil
Poison VI,
Poison VII,
Poison VIII
(no difference in inspiration among CP-level solvents)

Common sources of inspiration boost include joining ESO+ which grants a 10% boost to inspiration gain or spending thirty (30) Champion Points in The Tower for a passive 20% boost to inspiration gain. However as these bonuses are not available to all players, they are not reflected in the data above which displays base values without any inspiration bonus.

Daily writs provide a nice boost to inspiration upon delivery and occasionally provide survey maps to help replenish your supplies. Sunshine Daydream's Chart of Alchemical Reactions (preview at the top of this guide) is organized toward which reagents make a particular potion/poison and may be helpful when completing writs.


Introducing Poisons

Poisons are consumed to apply their effects to your weapon attacks. Any light attack, heavy attack, or weapon ability has a 20% chance to apply poison effects. Weapon enchantments will be suppressed when a poison is in use, so choose carefully which you prefer. When a poison is equipped, the weapon enchant and charge will be suppressed and replaced by the poison description and count. (PTS Patch Notes)

Maximum duration for most effects is 10 seconds but some effects max out at 6 seconds. The duration of low level poisons is so short (oftentimes literally 1-2 seconds depending on effect) that it doesn't seem worth consuming reagents to create them. Those effects with a longer duration may be viable as early as level 20-30, but the more powerful effects have a shorter base duration and won't be worthwhile until later. The dilution effect of multiple poison effects reduces duration; more discussion on this topic will follow below.

PTS had the following known issue: In several cases, applying two different poisons to your target will result in the first poison being overwritten by the second poison. This is not intended, and all different poison types will be able to coexist on the same target in a future patch. (PTS Patch Notes). Can anyone confirm if this has been cleared up? (please message Tevalaur on PC-NA if you know)

Poison Name Reagent Trait Description of Effect
Gradual
Health Drain
Lingering Healthdeals poison damage each second while restoring health to you each second
Gradual
Ravage Health
Gradual
Ravage Health
deals poison damage each second
Drain HealthRestore Healthdrains target's health with poison damage each second while improving your health by the amount of that damage; DOT for 6 seconds
Damage HealthRavage Healthdeals poison damage each second for 6 seconds
Drain MagickaRestore Magickadrains magicka from target by increasing their magicka cost 60% for 10 seconds while restoring magicka to you each second
Damage MagickaRavage Magickaincreases cost of target's magicka abilities by 60%
Drain StaminaRestore Staminaincreases cost of target's stamina abilities by 60% while restoring stamina to you each second
Damage StaminaRavage Staminaincreases cost of target's stamina abilities by 60%
Prophecy-DrainingSpell Critreduces target's weapon and spell critical rating while increasing your own by ~30% of the drained value
UncertaintyUncertainty (formerly Lower Spell Crit)reduces target's weapon and spell critical ratings
Sorcery-DrainingSpell Powerincreases target's cost of Ultimate abilities by 60% while increasing your spell power by 5%
CowardiceCowardice (formerly Ravage
Spell Power)
increases target's cost of Ultimate abilities by 60%
(continued on next page)
Poison Name Reagent Trait Description of Effect
Savagery-DrainingWeapon Critreduces targets's critcal damage by 12% while increasing your weapon critical damage
EnervatingEnervation (formerly Lower
Weapon Crit)
reduces target's critial damage by 12%
Brutality-DrainingIncrease
Weapon Power
reduces target's damage by 15% while increasing your weapon damage by 5%
MaimingMaim
(formerly Lower Weapon Power)
reduces target's damage by 15%
Resolve-DrainingIncrease Armor (formerly Increase Physical Resistance)reduces target's physical resistance 10% the value a Fracturing poison would but also increases your physical resistance by 90% of that Fracturing value
FractureFracture (formerly ower Physical Resistance)reduces physical resistance
Protection-ReversingProtectionincreases target's damage taken by 8% while reducing your damage taken by 8%
VulnerabilityVulnerabilityincreases target's damage taken by 8%
Ward-DrainingIncrease
Spell Resist
reduces target's spell resistance and increases your spell resistance by ~83% of their reduction
BreachingBreach (formerly Lower Spell Resist)reduces target's spell resistance
Vitality-DrainingVitalityreduces target's healing received by 15% while increasing your healing received by 8%
DefileDefilereduces target's healing received by 15%
ConspicuousInvisiblemarks your victim, allowing you to see them while stealthed
Stealth-DrainingDetectionprevents stealth for 6 seconds
Speed-DrainingSpeedreduces target's movement speed 50% while boosting your movement speed 30%
HinderingHindrance (formerly Reduce Speed)reduces movement speed 50%
Escapist'sUnstoppableimmobilizes your target while making you immune to crowd-control effects and breaking you free from any existing effects
EntrappingEntrapment (formerly Stun)immobilizes your target for 6 seconds


Multi-Effect Poisons

More than a month after the introduction of poisons I'm still not seeing much discussion of which poison effects are the best. I believe this is because most players find poisons less desirable than the (recently boosted) enchantments they'd override. Nevertheless, I'll describe here how to make a few that sound interesting to me.

One of the more limiting factors is the difficulty swapping poisons mid-combat, so we want poisons which will be useful in as wide a variety of situations as possible. Everyone is harmed by losing health, and better yet if we drain our opponent's health to healing ourselves, hence my top interests would be Gradual Health Drain poisons and/or Drain Health poisons. Perhaps destined to be one of the most popular poisons is the Escapist's poison which immobilizes your victim while making you immune to crowd control effects, even while breaking you free of existing effects. Another effect I could see being commonly desirable is found on a Conspicuous poison which causes you to become stealthed while allowing you to see a stealthed victim. My main character is a magicka-sorcerer so Ward-Draining poisons which lower the target's spell resistance sounds interesting to me as well; if I were playing a melee I'd be curious about Protection-Reversing poisons.

Poisons are diluted based on the number of effects rather than the number of reagents. One additional poison effect reduces all durations by more than 50%; two additional effects cause approximately a 75% reduction in duration. For this reason I don't believe multi-effect poisons should be explored until at least level 40 poisons for effects with a long duration or CP 100 poisons for effects with a shorter base duration.

The following tables shows some of what I would suppose the more potentially useful multi-effect combinations, although I'm not sure if the multiple effects are worth the trade-off in loss of duration. The first effect is the one for which the poison will be named. Where multiple reagent options are possible the most common ingredient is underlined. Poisons which heal you are shown in red, poisons which benefit a stamina-based player or boost damage with a weapon are shown in green, and poisons which benefit a magicka-based player or boost the effectiveness of spells are shown in blue.


Poison Effects Reagent 1 Reagent 2
Resolve-Draining
(steals physical resist)
-and-
Protection-Reversing
(8% more damage taken by victim, 8% less damage taken by wielder)
Beetle Scuttle Mudcrab Chitin
Brutality-Draining
(steals weapon damage)
-and-
Drain Stamina
(steals stamina)
Blessed Thistle Dragonthorn
Damage Health
(deals Poison damage)
-and-
Brutality-Draining
(steals weapon damage)
Blessed Thistle Stinkhorn
continued on next page
Poison Effects Reagent 1 Reagent 2
Cowardice
(increases Ultimate cost)
-and-
Drain Health
(deals Poison damage while healing wielder)
Blue Entoloma Bugloss
Damage Magicka
(increases magicka costs)
-and-
Cowardice
(increases Ultimate cost)
Blue Entoloma White Cap
Drain Health
(deals Poison damage while healing wielder)
-and-
Drain Magicka
(steals magicka)
Bugloss Columbine
Cowardice
(increases Ultimate cost)
-and-
Ward-Draining
(steals spell resist)
Bugloss White Cap
Drain Health
(deals Poison damage while healing wielder)
-and-
Drain Stamina
(steals stamina)
Columbine Mountain Flower
Sorcery-Draining
(increases Ultimate cost and 5% boost to wielder's spell power)
-and-
Drain Magicka
(steals magicka)
Cornflower Lady's Smock
Damage Health
(deals Poison damage)
-and-
Sorcery-Draining
(increases Ultimate cost & boosts wielder's spell power 5%)
Cornflower Violet Coprinus
continued on next page
Poison Effects Reagent 1 Reagent 2
Brutality-Draining
(steals weapon damage)
-and-
Fracture
(harms physical resist)
Dragonthorn Stinkhorn
Damage Health
(deals Poison damage)
-and-
Damage Stamina
(increases stamina costs)
Emetic Russula Stinkhorn
Damage Health
(deals Poison damage)
-and-
Damage Magicka
(increases magicka costs)
Emetic Russula Violet Coprinus
Damage Stamina
(increases stamina costs)
-and-
Maiming
(harms damage dealt)
Imp Stool Luminous Russula
Maiming
(harms damage dealt)
-and-
Resolve-Draining
(steals physical resist)
Imp Stool Mountain Flower
Sorcery-Draining
(increases Ultimate cost & boosts wielder's spell power 5%)
-and-
Breaching
(harms spell resist)
Lady's Smock Violet Coprinus
Maiming
(harms damage dealt)
-and-
Drain Health
(deals Poison damage while healing wielder)
Luminous Russula Mountain Flower
Protection-Reversing
(8% more damage taken by victim, 8% less damage taken by wielder)
-and-
Defile
(reduces healing received)
Mudcrab Chitin Nightshade

(3-reagent multi-effect poisons are charted on the next page)

Poison Effects Reagent 1 Reagent 2 Reagent 3
Conspicuous
(wielder sees stealthed)
-and-
Gradual Health Drain
(deals Poison damage while healing wielder)
Butterfly Wing
or Scrib Jelly
Blue Entoloma
or Namira's Rot
or Nirnroot
Spider Egg
Conspicuous
(wielder sees stealthed)
-and-
Gradual Health Drain
(deals Poison damage while healing wielder)
-and-
Uncertainty
(reduces crit)
Butterfly Wing Nirnroot Spider Egg
Conspicuous
(wielder sees stealthed)
-and-
Gradual Health Drain
(deals Poison damage while healing wielder)
-and-
Drain Health
(deals Poison damage while healing wielder)
Butterfly Wing Blue Entoloma Spider Egg
Damage Magicka
(increases magicka costs)
-and-
Conspicuous
(wielder sees stealthed)
-and-
Gradual Health Drain
(deals Poison damage while healing wielder)
Scrib Jelly Blue Entoloma Spider Egg
continued on next page
Poison Effects Reagent 1 Reagent 2 Reagent 3
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Drain Health
(deals Poison damage while healing wielder)
Blue Entoloma
or Bugloss
or Butterfly Wing
or Luminous Russula
or Mountain Flower
Columbine Namira's Rot
or Wormwood
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Conspicuous
(wielder sees stealthed)
-and-
Drain Health
(deals Poison damage while healing wielder)
Blue Entoloma Columbine Namira's Rot
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Drain Health
(deals Poison damage while healing wielder)
-and-
Drain Magicka
(steals magicka)
Bugloss Columbine Namira's Rot
or Wormwood
Hindering
(slow)
-and-
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Drain Health
(deals Poison damage while healing wielder)
Luminous Russula Columbine Wormwood
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Drain Health
(deals Poison damage while healing wielder)
-and-
Drain Stamina
(steals stamina)
Mountain Flower Columbine Namira's Rot
or Wormwood
continued on next page
Poison Effects Reagent 1 Reagent 2 Reagent 3
Prophecy-Draining
(steals crit rating)
-and-
Drain Health
(deals Poison damage while healing wielder)
Blue Entoloma
or Bugloss
or Columbine
or Luminous Russula
or Mountain Flower
Lady's Smock
or Namira's Rot
Water Hyacinth
Prophecy-Draining
(steals crit rating)
-and-
Drain Health
(deals Poison damage while healing wielder)
-and-
Drain Magicka
(steals magicka)
Bugloss
or Columbine
Lady's Smock Water Hyacinth
Conspicuous
(wielder sees stealthed)
-and-
Prophecy-Draining
(steals crit rating)
-and-
Drain Health
(deals Poison damage while healing wielder)
Blue Entoloma Namira's Rot Water Hyacinth
continued on next page
Poison Effects Reagent 1 Reagent 2 Reagent 3
Drain Health
(deals Poison damage while healing wielder)
-and-
Ward-Draining
(steals spell resist)
Bugloss Mudcrab Chitin
or White Cap
Blue Entoloma
or Butterfly Wing
or Columbine
or Luminous Russula
or Mountain Flower
or Water Hyacinth
Cowardice
(increases Ultimate cost)
-and-
Drain Health
(deals Poison damage while healing wielder)
-and-
Ward-Draining
(steals spell resist)
Bugloss White Cap Blue Entoloma
or Butterfly Wing
or Columbine
or Luminous Russula
or Mountain Flower
or Water Hyacinth
Cowardice
(increase Ultimate cost)
-and-
Drain Health
(deals Poison damage while healing wielder)
-and-
Ward-Draining
(steals spell resist)
Bugloss Mudcrab Chitin Blue Entoloma
Drain Health
(deals Poison damage while healing wielder)
-and-
Drain Magicka
(steals magicka)
-and-
Ward-Draining
(steals spell resist)
Bugloss Mudcrab Chitin Columbine
Drain Health
(deals Poison damage while healing wielder)
-and-
Ward-Draining
(steals spell resist)
-and-
Resolve-Draining
(steals physical resist)
Bugloss Mudcrab Chitin Mountain Flower
continued on next page
Poison Effects Reagent 1 Reagent 2 Reagent 3
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Conspicuous
(wielder sees stealthed)
Columbine Namira's Rot Blue Entoloma
or Nirnroot
or Spider Egg
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Conspicuous
(wielder sees stealthed)
-and-
Drain Health
(deals Poison damage while healing wielder)
Columbine Namira's Rot Blue Entoloma
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Prophecy-Draining
(steals critical rating)
Columbine
or Wormwood
Lady's Smock Namira's Rot
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Prophecy-Draining
(steals critical rating)
-and-
Drain Magicka
(steals magicka)
Columbine Lady's Smock Namira's Rot
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Stealth-Draining
(prevents stealth)
Columbine Cornflower
or Torchbug Thorax
or White Cap
Wormwood
Escapist's
(immobilizes victim, grants immunity to crowd-control)
-and-
Stealth-Draining
(prevents stealth)
-and-
Drain Magicka
(steals magicka)
Columbine Cornflower Wormwood


Super Potions

"Restore All" (reads as Health)

Restore Health
Major Fortitude (health recovery)
Restore Magicka
Major Intellect (magicka recovery)
Restore Stamina
Major Endurance (stamina recovery)

Bugloss Columbine Mountain Flower
or Dragonthorn
works, but with
shorter duration
health recovery

Spell Critical

Major Prophecy (spell crit)
Restore Health
Major Fortitude (health recovery)
Restore Magicka
Major Intellect (magicka recovery)

Bugloss or
Columbine
Lady's Smock Water Hyacinth

Spell Power

Major Sorcery (spell damage)
Major Prophecy (spell crit)
Restore Magicka
Major Intellect (magicka recovery)

Corn Flower Lady's Smock Namira's Rot or
Water Hyacinth

Weapon Crit

Major Savagery (weapon crit)
Restore Health
Major Fortitude (health recovery)
Restore Stamina
Major Endurance (stamina recovery)

Columbine or
Mountain Flower
Dragonthorn Water Hyacinth

Weapon Power

Major Brutality (weapon damage)
Major Savagery (weapon crit)
Restore Stamina
Major Endurance (stamina recovery)

Blessed Thistle Dragonthorn Water Hyacinth
or Wormwood
(continued on next page)
(continued)

Invisibility & Speed

Invisibility
Major Expedition (speed)

Blessed Thistle Blue Entoloma Namira's Rot

Immovable Invisibility

Immovable
Invisiblity
Restore Health
Major Fortitude (health recovery)

Blue Entoloma Columbine Namira's Rot

Immovability
(Pure Magicka version)

Immovable
Major Prophecy (spell crit)
Restore Magicka
Major Intellect (magicka recovery)

Columbine Lady's Smock Namira's Rot

Immovabaility
(Health/Magicka version)

Immovable
Restore Health
Major Fortitude (health recovery)
Restore Magicka
Major Intellect (magicka recovery)

Bugloss Columbine Namira's Rot
or Wormwood

Immovabaility
(Health/Stamina version)

Immovable
Restore Health
Major Fortitude (health recovery)
Restore Stamina
Major Endurance (stamina recovery)

Columbine Mountain Flower Namira's Rot
or Wormwood





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