Sunshine Daydream Guild


Sunshine Daydream's Guide
to Armor & Weapon Traits


PDF available here

To research (learn) a trait for a particular item you must possess (and sacrifice) that same kind of item with said trait upon it. Take the item to an appropriate crafting table and select the "Research" tab. Select the kind of item, then the trait you wish to study. Confirm your choice and the trait will soon be unlocked for your character to craft with.

Remember: traits can only be added to armor or weapons at the time of creation and require that you have previously researched the chosen trait on that same item type.

This guide to traits covers:



What should you research first?

When doing your blacksmith research you will face a conflict between researching weapons or armor. If you wear heavy armor then I'd suggest learning one favored trait for your preferred weapon type followed by focusing on armor traits before researching your weapon further (learning other weapons last). If you wear light or medium armor, research your favored weapon type fully before researching other weapons, saving heavy armor for last.

One trick to greatly reduce the time before being able to make the best set pieces is to study light armor and heavy armor on one character while initially studying medium armor and metal weapons on another. Eventually (once all traits are learned) you should consolidate these traits by having your alt make study items for your main crafter. Why bother to consolidate after learning all the traits split over two characters? Because most motifs are tedious to find or expensive to purchase and you'll only want to acquire one copy of each chapter. This is also why you should plan to do blacksmithing, clothing, and woodworking with the same crafter.

1 Powered is a trait designed exclusively for healers. If your playstyle includes dedicated healers then research this sooner.

For those in Cyrodiil, Impenetrable dominates the recommendations for useful armor traits; without critical resistance you'll die quickly in PvP. Apparently enemies found while questing don't seem to generate critical strikes, so this trait is not as popular for PvE.

In PvE use, Divines is incredibly valuable once you have your best Mundus Stone effect(s) and wear the Twice-Born set which allows two Mundus Stone effects. But many folks do instead opt for Reinforced or Infused; also, I believe the redesign of Training will make it exceptionally popular.

Later you can research armor traits Well-fitted and Sturdy, which may have situational usefulness. I'd suggest leaving Nirnhoned and Prosperous on armor until last. Prosperous simply doesn't give enough gold boost to make it worth giving up a more effective weapon trait. Nirnhoned was nerfed so heavily with Dark Brotherhood that its popularity is certainly falling.

Before Dark Brotherhood, Nirnhoned was a popular choice for armor traits as well. But it was nerfed so heavily that it would seemingly never be worth the cost, perhaps even if costs drop significantly. Nirnhoned armors and Fortified Nirncrux typically cost 5k-9k gold; Nirnhoned weapons and Potent Nirncrux cost even more, presently averaging 22k.

As for weapon traits, the most popular is Sharpened, both before and after the trait changes unleashed with Dark Brotherhood. Beyond that it depends upon your preferred role.

On a dedicated healer, Powered would be worthy. For characters who are focused on damage-dealing Precise ranks among the top traits, both before and after the changes made in Dark Brotherhood (the new Decisive trait is giving only about 1/4 as much DPS by comparison).

Once those are researched you might learn Defending or Infused. Charged seems comparably weak overall, but better than training, decisive, or nirnhoned.

Training is more effective (percentage increase) on armor than weapons; it would make sense to research it on armor, but is not a rush to research it on weapons. Leave weapon traits Decisive and Nirnhoned until dead last.

Armor Trait Weapon Trait
1st Divines Sharpened
2nd Impenetrable Precise
3rd Training Infused
4th Reinforced Defending
5th Infused Powered1
6th Well-fitted Charged
7th Sturdy Training
8th Nirnhoned Decisive
9th Prosperous Nirnhoned


How long does research take?

Researching traits is a very long process. Times to complete research increase dramatically as you progress, so start as early as possible! The following table summarizes research times per item type without any time reductions.

Current Trait Research Cumulative Research Time
1st 6 hours 6 hours
2nd 12 hours 18 hours
3rd 24 hours 42 hours (~2 days)
4th 48 hours (2 days) 90 hours (~4 days)
5th 96 hours (4 days) 186 hours (~8 days)
6th 192 hours (8 days) 378 hours (~16 days)
7th 384 hours (16 days) 762 hours (~32 days)
8th 768 hours (32 days) 1530 hours (~64 days)
9th 1536 hours (64 days) 3066 hours (~128 days)

Time for research can be reduced slightly with an ESO+ subscription and significantly decreased with the proper skills (Metallurgy for Blacksmithing research, Stitching for Clothing research, and Carpentry for Woodworking research).

Without these skills you can research only one item for each craft at a time and each item would require approximately 128 days to fully research.

With these skills you can eventually research three items per craft simultaneously and fully researching an item would total approximately 78 days (71 days if you also have an ESO+ subscription).



Details on Armor Traits

Trait Name


Trait Gem
Description of the Effect Standard Fine Superior Epic Legendary
Sturdy

Quartz
reduces the cost of blocking 2.0% 2.5% 3.0% 3.5% 4.0%
Impenetrable

Diamond
reduces item's durability damage 50%
-and- increases critical resistance
(amount depends on gear's level)
6-
225
15-
234
24-
243
33-
249
42-
258
Reinforced 1,2

Sardonyx
increases item's armor value 12.0% 13.0% 14.0% 15.0% 16.0%
Well-fitted

Almandine
reduces the cost of sprinting -and-
reduces the cost of roll-dodging
1.0% 2.0% 3.0% 4.0% 5.0%
Training

Emerald
increases experience gained from kills 7.0% 8.0% 9.0% 10.0% 11.0%
Infused 3

Bloodstone
increases item's enchantment effect 8.0% 11.0% 14.0% 17.0% 20.0%
Prosperous

Garnet
increases gold from looting enemies 2.5% 4.0% 5.5% 7.0% 8.5%
(continued on next page)
1 The chest piece grants more armor rating than any other piece, followed closely by legs, then headgear, shoulders, and boots each provide about 75% the armor value of the chest piece. So if you're going to use Reinforced to increase armor rating, this is where you want to use it! Shields grant more armor than a light armor chest piece, but for medium or heavy armor users will be a mediocre source of armor rating. The least armor boost, less than half what's given in the chest piece, is granted by belts & gloves; definitely not worth using Reinforced here. Keep this in mind also if choosing which pieces to craft/wear as heavy, medium, or light! Making belts and gloves be the lighter weight pieces will minimize armor loss.

2 "It looks like the crossover point for Reinforced vs Nirnhoned is 1880 Armor, so Medium chest, and all Heavy except hands and waist are best as Reinforced, anything lighter is best as Nirn." (Alanar in PTS discussion)

3 If you wish to use the Infused trait, remember that only the head, chest, legs, and shield receive full enchantment values.

4 Rarely found alongside raw materials when they are harvested within Craglorn.
Trait Name


Trait Gem
Description of the Effect Standard Fine Superior Epic Legendary
Divines

Sapphire
increases Mundus Stone effects 3.5% 4.5% 5.5% 6.5% 7.5%
Nirnhoned 2

Fortified Nirncrux 4
increases physical resistance
-and- increases spell resistance
(amounts depend on gear's level)
7-
262
17-
273
28-
283
38-
290
49-
301


Details on Weapon Traits

Trait Name


Trait Gem
Description of the Effect Standard

One-Handed
Two-Handed
Fine

One-Handed
Two-Handed
Superior

One-Handed
Two-Handed
Epic

One-Handed
Two-Handed
Legendary

One-Handed
Two-Handed
Powered

Chysolite
increases healing done 1.5%
3.0%
2.0%
4.0%
2.5%
5.0%
3.0%
6.0%
3.5%
7.0%
Charged

Amethyst
increases chance to apply status effects 70%
140%
80%
160%
90%
180%
100%
200%
110%
220%
Precise 1

Ruby
boosts weapon & spell critical values 1.5%
3.0%
2.0%
4.0%
2.5%
5.0%
3.0%
6.0%
3.5%
7.0%
Infused

Jade
reduces enchantment's cooldown 40%
-and- increases enchantment effect
8%
8%
11%
11%
14%
14%
17%
17%
20%
20%
Defending

Turquoise
increases physical & spell resistance
(amounts depend on gear's level)
60-
2250
120-
4500
150-
2340
300-
4680
240-
2430
480-
4860
330-
2490
660-
4980
420-
2580
840-
5160
Training

Carnelian
increase experience gained from kills 2.5%
5.0%
3.0%
6.0%
3.5%
7.0%
4.0%
8.0%
4.5%
9.0%
Sharpened 2

Fire Opal
increase armor & spell penetration
(amounts depend on gear's level)
60-
2250
120-
4500
150-
2340
300-
4680
240-
2430
480-
4860
330-
2490
660-
4980
420-
2580
840-
5160
(continued on next page)
1 "For a DPS the Precise Trait is 3-4 times as effective as Decisive: 3.5% DPS increase against 1%." (hrothbern in forums)

2 " Sharpened is best trait for maximum DPS against opponents with more than 12k resistance. So everyone except trash mobs and glass cannon gankers, I believe." (The_Outsider in the forums)

3 "the dual-wield off-hand slot is the absolute worst place to put a nirnhoned item because it suffers an 80% potency loss. In contrast, traits that affect overall character-wide stats (e.g., Precise, Sharpened, or the pre-nerf Nirn) are agnostic to what slot they're in" (code65536 in the forums)

4 Rarely found alongside raw materials when they are harvested within Craglorn.

5 Nirnhoned no longer boosts character sheet values, but instead only boosts the traited weapon's damage. (Overall damage increase appears to be around 3.2%) (Asayre in the forums)
Trait Name


Trait Gem
Description of the Effect Standard

One-Handed
Two-Handed
Fine

One-Handed
Two-Handed
Superior

One-Handed
Two-Handed
Epic

One-Handed
Two-Handed
Legendary

One-Handed
Two-Handed
Decisive 1

Citrine
chance to gain 1 additional Ultimate
anytime that Ultimate is gained
9%
18%
11%
22%
13%
26%
15%
30%
17%
34%
Nirnhoned 3

Potent Nirncrux 4
increases weapon damage 5 7%
7%
8%
8%
9%
9%
10%
10%
11%
11%


Special Craftable Sets

These bonus sets require that you have completed research on several traits for each item you wish to create as part of the set. These sets are why crafters research traits beyond those that are typically desired on crafted goods.

Many players wear 5 pieces of one set and several pieces of another to fill out their armor and weapon slots. These sets are all bind on equip, so can be made for you by another player if you've not yet completed sufficient research.

The craftable sets are:


Traits Needed Set Name Bonus for Wearing Multiple Pieces Crafting Site
2 Ashen Grip
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 3-129 Weapon Damage
  • 4 items: Adds 16-688 Weapon Critical
  • 5 items: 10% to breathe fire for 26-1118 Flame Damage on melee hits. This effect can occur once every 4 seconds.

Auridon:
Beacon Falls

Glenumbra:
Par Molag

Stonefalls:
Magmaflow Overlook

2 Death's Wind
  • 2 items: Adds 45-1935 Physical Resist
  • 3 items: Adds 24-1064 Maximum Health
  • 4 items: Adds 24-1064 Maximum Health
  • 5 items: If struck by a melee attack while below 35% Health, nearby enemies are knocked back and stunned for 4 seconds. This effect can happen once every 30 seconds.

Auridon:
Eastshore Islets Camp

Glenumbra:
Chill House

Stonefalls:
Armature's Upheaval

2 Night's Silence
  • 2 items: Adds 22-967 Maximum Stamina
  • 3 items: Adds 3-129 Stamina Recovery
  • 4 items: Adds 16-688 Weapon Critical
  • 5 items: Ignore Movement Speed penalty while Stealthing.

Auridon:
Hightide Keep

Glenumbra:
Mesanthano's Tower

Stonefalls:
Steamfont Cavern


Traits Needed Set Name Bonus for Wearing Multiple Pieces Crafting Site
3 Seducer
  • 2 items: Adds 3-112 Magicka Recovery
  • 3 items: Adds 22-843 Maximum Magicka
  • 4 items: Adds 3-112 Magicka Recovery
  • 5 items: Reduce the Magicka cost of abilities by 8%

Grahtwood:
Temple of the Eight

Stormhaven:
Fisherman's Island

Deshaan:
Berezan's Mine

3 Torug's Pact
  • 2 items: Adds 3-129 Spell Damage
  • 3 items: Adds 24-1064 Maximum Health
  • 4 items: Adds 45-1935 Spell Resist
  • 5 items: Reduce weapon enchantment's internal cooldown by 1 second. Increases enchantment potency by 30%.

Grahtwood:
Fisherman's Isle

Stormhaven:
Hammerdeath Workshop

Deshaan:
Lake Hlaalu Retreat

3 Trial by Fire
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 45-1935 Spell Resist
  • 4 items: Adds 4% Healing Taken
  • 5 items: When you take elemental damage, gain 179-7727 Resistance to that element for 4 seconds. You can only be resistant to one element at a time.

Wrothgar:
Malacath Statue

3 Twilight's Embrace
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 16-688 Spell Critical
  • 4 items: Adds 3-129 Spell Damage
  • 5 items: When you are healed, gain 10% additional healing.

Grathwood:
Vineshade Lodge

Stormhaven:
Windridge Warehouse

Deshaan:
Avayan's Farm


Traits Needed Set Name Bonus for Wearing Multiple Pieces Crafting Site
4 Hist Bark
  • 2 items: Adds 45-1935 Physical Resist
  • 3 items: Adds 3-129 Health Recovery
  • 4 items: Adds 24-1064 Maximum Health
  • 5 items: Gain Major Evasion while blocking, increasing Dodge chance by 20%.

Greenshade:
Rootwatch Tower

Rivenspire:
Trader's Rest

Shadowfen:
Hatchling's Crown

4 Magnus' Gift
  • 2 items: Adds 22-967 Maximum Magicka
  • 3 items: Adds 3-129 Magicka Recovery
  • 4 items: Adds 3-129 Spell Damage
  • 5 items: 8% Chance to negate the Magicka cost of a spell.

Greenshade:
Arananga

Rivenspire:
Veawend Ede

Shadowfen:
Xal Haj-Ei Shrine

4 Whitestrake's Retribution
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 45-1935 Spell Resist
  • 4 items: Adds 3-129 Health Recovery
  • 5 items: If wearer's health is below 30%, gain a 240-10320 Damage Shield for 8 seconds. This effect can happen once every 15 seconds.

Greenshade:
Lanalda Pond

Rivenspire:
Westwind Lighthouse

Shadowfen:
Weeping Wamasu Falls


Traits Needed Set Name Bonus for Wearing Multiple Pieces Crafting Site
5 Alessia's Bulwark
  • 2 items: Adds 45-1935 Physical Resist
  • 3 items: Adds 24-1064 Maximum Health
  • 4 items: Adds 45-1935 Physical Resist
  • 5 items: Being damaged by a melee attack has a 15% chance to reduce attacker's Weapon Damage by 10% for 5 seconds.

Malabal Tor:
Chancel of Divine Entreaty

Alik'r Desert:
Alezer Kotu

Eastmarch:
Hammerhome

5 Kvatch Gladiator
  • 2 items: Adds 16-688 Weapon Critical
  • 3 items: Adds 16-688 Weapon Critical
  • 4 items: Adds 3-129 Weapon Damage
  • 5 items: Your Light and Heavy Attacks deal an additional ?-600+ Weapon Damage to targets below 25% Health.

Gold Coast:
Marja's Mill

5 Noble's Conquest
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 22-967 Maximum Stamina
  • 4 items: Adds 4% Healing Taken
  • 5 items: Interrupting an enemy causes them to take 8% increased damage for 5 seconds and heals you for 100-4300.

Imperial City:
Nobles Armory

5 Song of Lamae
  • 2 items: Adds 45-1935 Spell Resist
  • 3 items: Adds 45-1935 Physical Resist
  • 4 items: Adds 24-1064 Maximum Health
  • 5 items: When Health drops below 30%, deal 90-3870 Magic Damage to the attacker and recover 90-3870 Health. This can happen once every 30 seconds.

Malabal Tor:
Sleepy Senche Overlook

Alik'r Desert:
Rkulftzel

Eastmarch:
Tinkerer Tobin's Workshop

5 Tava's Favor
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 3-129 Stamina Recovery
  • 4 items: Adds 3-129 Magicka Recovery
  • 5 items: When you dodge an attack you receive the blessing of Tava and gain 9 Ultimate over 3 seconds.

Hew's Bane:
Forebear's Junction

(continued on next page)
(continued)
Traits Needed Set Name Bonus for Wearing Multiple Pieces Crafting Site
5 Vampire's Kiss
  • 2 items: Adds 3-129 Health Recovery
  • 3 items: Adds 24-1064 Maximum Health
  • 4 items: Adds 4% Healing Taken
  • 5 items: Killing an opponent heals you for 120-5160 over 6 seconds.

Malabal Tor:
Matthild's Last Venture

Alik'r Desert:
Artisan's Oasis

Eastmarch:
Crimson Kada's Crafting Cavern


Traits Needed Set Name Bonus for Wearing Multiple Pieces Crafting Site
6 Hunding's Rage
  • 2 items: Adds 16-688 Weapon Critical
  • 3 items: Adds 22-967 Maximum Stamina
  • 4 items: Adds 16-688 Weapon Critical
  • 5 items: Increase Weapon Damage by 10-300

Reaper's March:
Broken Arch

Bangkorai:
Wether's Cleft

The Rift:
Trollslayer's Gully

6 Law of Julianos
  • 2 items: Adds 16-688 Spell Critical
  • 3 items: Add 22-967 Maximum Magicka
  • 4 items: Adds 16-688 Spell Critical
  • 5 items: Increase Spell Damage by 26-299.

Wrothgar:
Boreal Forge

6 Night Mother's Gaze
  • 2 items: Adds 16-688 Weapon Critical
  • 3 items: Adds 3-129 Weapon Damage
  • 4 items: Adds 16-688 Weapon Critical
  • 5 items: Critical attacks also redue the target's Physical Resistance by 60-2580 for 6 seconds.

Reaper's March:
Old Town Cavern

Bangkorai:
Silaseli Ruins

The Rift:
Eldbjorg's Hideaway

6 Willow's Path
  • 2 items: Adds 3-129 Magicka Recovery
  • 3 items: Adds 3-129 Stamina Recovery
  • 4 items: Adds 3-129 Health Recovery
  • 5 items: Increase all recovery in combat by 15%.

Reaper's March:
Greenspeaker's Grove

Bangkorai:
Viridian Hideaway

The Rift:
Smokefrost Vigil


Traits Needed Set Name Bonus for Wearing Multiple Pieces Crafting Site
7 Clever Alchemist
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 24-1064 Maximum Health
  • 4 items: Adds 3-129 Spell Damge and
  • 4 items: Adds 3-129 Weapon Damage
  • 5 items: When you drink a potion you feel a rush of energy, gaining 22-661 Weapon & Spell Damage for 15 seconds.

Hew's Bane:
No Shira Workshop

7 Redistributor
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 22-967 Maximum Stamina
  • 4 items: Adds 22-967 Maximum Magicka
  • 5 items: When you heal yourself while at full Health, heal a nearby ally for 54-2347. This can happen every 3 seconds.

Imperial City:
Arboretum Armory

7 Varen's Legacy
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 22-967 Maximum Stamina
  • 4 items: Adds 4% Healing Taken
  • 5 items: 10% chance on block that next Area of Effect Attack you use will deal an additional 750?-3300+ Damage.

Gold Coast:
Strid River Artisans Camp


Traits Needed Set Name Bonus for Wearing Multiple Pieces Crafting Site
8 Way of the Arena
  • 2 items: Adds 24-928 Maximum Health
  • 3 items: Adds 22-843 Maximum Magicka
  • 4 items: Adds 22-843 Maximum Stamina
  • 5 items: Reduce cost of Break Free by 40%.

Craglorn:
Lanista's Waystation

8 Eyes of Mara
  • 2 items: Adds 3-129 Magicka Recovery
  • 3 items: Adds 22-967 Maximum Magicka
  • 4 items: Adds 3-129 Spell Damage
  • 5 items: Reduce the Magicka cost of restoration staff abilities by 12%.

Eyevea:
Mara's Eye Manufactory

8 Kagrenac's Hope
  • 2 items: Adds 22-967 Maximum Magicka
  • 3 items: Adds 3-129 Magicka Recovery
  • 4 items: Adds 24-1064 Maximum Health
  • 5 items: Increase Spell Damage 19-224. Also, decrease time to resurrect an ally by 25% and restore 40-1720 Magicka when you successfully resurrect an ally.

The Earth Forge:
The Earth Forge

8 Oblivion's Foe
  • 2 items: Adds 3-129 Health Recovery
  • 3 items: Adds 3-129 Stamina Recovery
  • 4 items: Adds 3-129 Magicka Recovery
  • 5 items: Increase the damage of your Soul Trap abilities by 10%.

Coldharbour:
Font of Schemes

8 Orgnum's Scales
  • 2 items: Adds 3-129 Health Recovery
  • 3 items: Adds 24-1064 Maximum Health
  • 4 items: Adds 24-1064 Maximum Health
  • 5 items: If below 60% Health, increase Health Recovery by 50%.

The Earth Forge:
Pressure Room III

8 Shalidor's Curse
  • 2 items: Adds 136-742 Maximum Health
  • 3 items: Adds 4% Healing Taken
  • 4 items: Adds 136-742 Maximum Health
  • 5 items: While below 50% Health, light attacks restore 71-390 Health.

Eyevea:
Shalidor's Cursed Manufactory

(continued on next page)
(continued)
Traits Needed Set Name Bonus for Wearing Multiple Pieces Crafting Site
8 Spectre's Eye
  • 2 items: Adds 45-1935 Physical Resist
  • 3 items: Adds 22-967 Maximum Magicka
  • 4 items: Adds 24-1064 Maximum Health
  • 5 items: Gain Major Evasion for 3 seconds after casting a spell that costs Magicka. This can happen once every 6 seconds. Major Evasion increases Dodge chance by 20%.

Coldharbour:
Deathspinner's Lair


Traits Needed Set Name Bonus for Wearing Multiple Pieces Crafting Site
9 Armor Master
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 45-1935 Physical Resist
  • 4 items: Adds 45-1935 Spell Resist
  • 5 items: While you have an Armor Ability slotted, increase your Maximum Health by 5%. When you activate an Armor Ability you gain 124-5332 Physical & Spell Resist for 10 seconds.

Imperial City:
Memorial Armory

9 Eternal Hunt
  • 2 items: Adds 22-967 Maximum Stamina
  • 3 items: Adds 3-129 Stamina Recovery
  • 4 items: Adds 3-129 Stamina Recovery
  • 5 items: When you Roll Dodge you leave behind a rune that detonates when enemies come close by dealing 170-7335 Poison Damage and immobilizing them for 1.5 seconds.

Hew's Bane:
The Lost Pavilion

9 Morkuldin
  • 2 items: Adds 22-967 Maximum Stamina
  • 3 items: Adds 3-129 Stamina Recovery
  • 4 items: Adds 3-129 Weapon Damage
  • 5 items: 10% chance when using a Light or Heavy Attack to summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attacks deal 95-4108 Physical Damage.

Wrothgar:
Morkuldin Forge

9 Pelinal's Aptitude
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 3-129 Stamina Recovery
  • 4 items: Adds 3-129 Magicka Recovery
  • 5 items: Your Weapon Damage and Spell Damage both become the highest of the two values.

Gold Coast:
Colovian Revolt Forge Yard

9 Twice-Born Star
  • 2 items: Adds 24-1064 Maximum Health
  • 3 items: Adds 22-967 Maximum Stamina
  • 4 items: Adds 22-967 Maximum Magicka
  • 5 items: Allows you to have two Mundus Stone boons at the same time.

Craglorn:
Atelier of the Twice-Born Star




This article on traits is applicable to several types of crafters in ESO, such as:





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