Sunshine Daydream Guild

Guide to Wardens


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Wardens are defenders of the Green, master storytellers whose nature tales become magical reality. They wield frost spells against enemies and summon animals to aid them. (ESO's character creation text)

The class skills for Wardens are Animal Companions (DPS), Green Balance (healing), and Winter's Embrace (defensive with some frost/magic damage).

Magicka-based

A character seeking to deal significant DPS would consider the standard Magicka-based options which are recommended here again: Altmer have both boosts to frost damage and general magicka utility with boosts to Max Magicka & Magicka Recovery, Bretons while not offering anything warden-specific have wonderful magicka utility with boosts to Max Magicka & Magicka cost reduction, while a Pact-based Dunmer offers boosts to Max Magicka and a slight boost to frost damage.

For a Healer, an Argonian with its boosts to healing done and to healing received would be the top choice although the Breton's Max Magicka boost and utility with Magicka cost reduction make them a strong selection as well. Altmer would again be the preferred option from the Aldmeri Dominion, both for Magicka Recovery and Max Magicka, even without considering the bonus to elemental damage that was weighed for their selection in the role of DPS.

A Magicka Tank might well seek a Breton's balance of spell resistance and magicka utility. Enough defensive options exist in the Warden's skill lines to make Altmer a solid option from the Aldmeri Dominion even without more specialization than their Magicka utility/boosts. Another possibility would be to benefit from Argonian healing boosts, but an Imperial's superior Max Health would make them the top choice.

Stamina-based

Warden skills of interest to a Stamina build present solid options for DPS but show few skills to benefit a Healer or Tank:

DPS builds would shine as a stamina-based Warden. Here the Redguards, Orc, Bosmer, and Khajiit would truly shine while Dunmer make a decent showing from within the Ebonheart Pact.

Wardens make excellent healers and tanks, but they are vastly better suited to a Magicka-based or Health-based builds for these roles. I see little hope for realistic build options suited to a Stamina-based Healer in these skill lines.

To make a workable "Stamina-based Warden Tank," one could balance stamina-based Tank skills found in other skill lines (Armor/Weapon/Shield) with magicka-based Warden skills for self-healing, defense, and crowd control. If pursuing this path, I would suggest a Bosmer for its resistances and boosts to both Max Stamina and Stamina Recovery, a Khajiit for its boosts to Health Recovery and Stamina Recovery, an Orc for boosts to Max Health, Health Recovery, Healing Received, and Max Stamina, a Nord for boosts to Max Health, Health Recovery, Max Stamina, and damage reduction. If the Imperial Edition was purchased, the Imperial would present a solid option as well with its boosts to Max Health and Max Stamina as long as one chose a melee weapon to Restore Health with melee attacks.


It should be noted that values shown below reflect the ability and/or morph once it is fully trained which sometimes differs from earlier costs, durations, or damage values. All costs and damage values shown below are without attribute points placed, without equipment, without passive skills and without champion points so it's easier to compare skills without concern for gear/build differences.

Remember that if a skill costs Magicka, it scales with your maximum Magicka while if a skill costs Stamina, it scales with your maximum Stamina. Synergies and Ultimate abilities scale based on your Magicka or Stamina, whichever is greater.




Animal Companions Skill Line

(DPS)
Required Skill Level Skill Name Benefit Cost
1 Dive
(range: 28 meters)
A cliff racer dive bombs the enemy for 821 Magic Damage. 2431 Magicka
Morph Option 1 Cutting Dive Converts to a Stamina ability with Physical Damage. 1859 Stamina
Morph Option 2 Screaming Cliff Racer Increases damage up to 15% against more distant enemies. 2431 Magicka
4 Scorch
(AoE: 20 x 7 meters)
Stir a group of shalk that attack after 3 seconds, dealing 1109 Magic Damage. 2431 Magicka
Morph Option 1 Subterranean Assault Converts to a Stamina ability with Poison Damage. Those who take damage also suffer Major Fracture for 5 seconds. 2067 Stamina
Morph Option 2 Deep Fissure The enemies who take damage also suffer Major Breach for 5 seconds. 2431 Magicka
8 Bond with Nature Restore 630 Health when one of your animal companions is killed or unsummoned. Passive
12 Feral Guardian (cast time: 2.5 seconds) Rouse a loyal grizzly to fight at your side. The grizzly's swipe deals 248 Magic Damage and sometimes it swipes all enemies in front of it which deals 1001 Magic Damage and Stuns for 2 seconds.

Once summoned, at a cost of 75 Ultimate you can activate Guardian's Wrath which causes 1201 Magic Damage plus 100% additional damage to targets under 25% health.
none, but using Guardian's Wrath costs 75 Ultimate
Morph Option 1 Eternal Guardian Bear instantly respawns when killed. (cooldown: 1 minute)
Morph Option 2 Wild Guardian The bear's swipes instead deal Physical Damage and transforms Guardian's Wrath into Guardian's Savagery which deals 1375 Physical Damage. 75 Ultimate for Guardian's Savagery
14 Savage Beast Activating an Animal Companion ability while in combat grants 2 Ultimate. (cooldown: 8 seconds) Passive
18 Bond with Nature II Restore 1260 Health when one of your animal companions is killed or unsummoned. Passive
20 Swarm
(range: 28 meters)
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 1620 Magic Damage over 10 seconds. 2431 Magicka
Morph Option 1 Fetcher Infestation Alternate casts of this ability deal 50% increased damage. 2431 Magicka
Morph Option 2 Growing Swarm After 10 seconds the fetcherflies infect up to 6 new targets who are within 10 meters. 2431 Magicka
22 Flourish Increases Magicka Recovery and Stamina Recovery by 6% if an Animal Companion ability is slotted. Passive
27 Savage Beast II Activating an Animal Companion ability grants 4 Ultimate. (cooldown: 8 seconds) Passive
30 Betty Netch Call a betty netch that grants Major Sorcery for 24 seconds and restores 5760 Magicka over 24 seconds. none
Morph Option 1 Blue Betty Now restores 6480 Magicka over 27 seconds. Also removes 1 negative effect when activated. none
Morph Option 2 Bull Netch Grants Major Brutality in addition to Major Sorcery for 27 seconds and restores 6480 Stamina over 27 seconds instead of restoring Magicka. none
36 Flourish II Increases Magicka Recovery and Stamina Recovery by 12% if an Animal Companion ability is slotted. Passive
39 Advanced Species Increase damage done by 1% for each Animal Companion ability slotted. Passive
42 Falcon's Swiftness The spirit of agility grants Major Expedition for 10 seconds and Major Endurance for 10 seconds. 3511 Magicka
Morph Option 1 Deceptive Predator Also gain Minor Evasion while slotted. 3241 Magicka
Morph Option 2 Bird of Prey Also gain Minor Berserk while slotted. 3241 Magicka
50 Advanced Species II Increase damage done by 3% for each Animal Companion ability slotted. Passive



Green Balance Skill Line

(healing)
Required Skill Level Skill Name Benefit Cost
1 Fungal Growth
(cone to 20 meters)
Seeding a large area of mushrooms heals you and all allies in your frontal cone for 821 Health. 4591 Magicka
Morph Option 1 Enchanted Growth Also grants Minor Intellect and Minor Endurance for 20 seconds. 4591 Magicka
Morph Option 2 Soothing Spores Converts into a Stamina ability and also heals allies within 8 meters for 15% more. 3901 Stamina
4 Healing Seed
(range: 28 meters, radius 8 meters)
Plant a field of flowers which bloom after 6 seconds, then healing you and allies in the area for 1232 Health.

Allies within the field may activate the Harvest synergy to heal for 1188 Health over 5 seconds.
2431 Magicka
Morph Option 1 Budding Seeds While the field grows, you can activate this ability again to make the bloom instant. 2431 Magicka
Morph Option 2 Corrupting Pollen Also afflicts enemies who enter the field with Major Defile for 4 seconds. 2431 Magicka
8 Accelerated Growth When healing a target who is under 40% Health with a Green Balance ability, gain Major Mending for 1.5 seconds. Passive
12 Secluded Grove
(range: 28 meters, radius: 8 meters)
Instantly swell a healing forest in a targetted area which heals the most injured friendly target for 986 Health. The forest then continues to heal you and all allies in the area for 331 Health every 1 second for 6 seconds. 90 Ultimate
Morph Option 1 Enchanted Forest Also gain 20 Ultimate if the instant heal affects an ally under 50% Health. 90 Ultimate
Morph Option 2 Healing Thicket You and your allies continue to heal for 4 seconds after leaving the forest. 90 Ultimate
14 Nature's Gift Upon healing an ally with a Green Balance ability, restore 125 Magicka or 125 Stamina (whichever is more depleted). Passive
18 Accelerated Growth II When healing a target who is under 40% Health with a Green Balance ability, gain Major Mending for 3 seconds. Passive
20 Living Vines
(AoE: 28 x 12 meters)
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal their target for 245 Health each second that they suffer damage. 2700 Magicka
Morph Option 1 Leeching Vines The vines also afflict enemies that damage the target with Minor Lifesteal. 2700 Magicka
Morph Option 2 Living Trellis When the vines expire, they heal the target for an additional 616 Health. 2700 Magicka
22 Emerald Moss Green Balance abilities heal an additional 1% for each Green Balance ability slotted. Passive
27 Nature's Gift II Upon healing an ally with a Green Balance ability, restore 250 Magicka or 250 Stamina (whichever is more depleted). Passive
30 Lotus Flower
(radius: 12 meters)
Embrace the lotus blessing, causing Light Attacks to restore 1320 Health and Heavy Attacks to restore 3960 Health to you or a nearby ally for 20 seconds. 2971 Magicka
Morph Option 1 Green Lotus At reduced cost also grants Major Savagery for 20 seconds. 2701 Magicka
Morph Option 2 Lotus Blossom At reduced cost also grants Major Prophecy for 20 seconds. 2701 Magicka
36 Emerald Moss II Green Balance abilities heal an additional 2% for each Green Balance ability slotted. Passive
39 Maturation Those you heal also gain Minor Toughness for 10 seconds. Passive
42 Nature's Grasp
(range: 28 meters)
Swing to an ally, healing 2695 Health over 10 seconds. If in combat when the effect ends, you also gain 3 Ultimate. 4051 Magicka
Morph Option 1 Bursting Vines Instead heals instantly but only for 1130 Health.

If you are in combat and healing an ally under 60% Health, also gain 10 Ultimate (cooldown: 4 seconds).
4051 Magicka
Morph Option 2 Nature's Embrace The heal now affects both you and the target, each gaining 2794 Health over 10 seconds. 4051 Magicka
50 Maturation II Those you heal also gain Minor Toughness for 20 seconds. Passive



Winter's Embrace Skill Line

(defensive with some frost/magic damage)
Required Skill Level Skill Name Benefit Cost
1 Frost Cloak
(radius: 8 meters)
Grants you and your 5 nearest allies Major Resolve and Major Ward for 21 seconds. 4050 Magicka
Morph Option 1 Expansive Frost Cloak
(radius: 28 meters)
Reduces the cost and increases the radius to 28 meters. 2700 Magicka
Morph Option 2 Icy Fortress Also grants you Minor Protection for 24 seconds. 4050 Magicka
4 Impaling Shards
(radius: 6 meters)
Skewer nearby enemies with icy shards, dealing 174 Frost Damage every 1 second for 12 seconds (damage scales with your Max Health) and reducing Movement Speed by 30% for 3 seconds. 3510 Magicka
Morph Option 1 Gripping Shards Reduces the cost and also immediately immobilizes enemies in the area for 3 seconds. 3240 Magicka
Morph Option 2 Winter's Revenge
(range: 28 meters)
Now forms at a target location and a stronger chill deals 204 Frost Damage every second for 12 seconds (in addition, damage now scales with Magicka instead of Health). 3510 Magicka
8 Glacial Presence 100% increase to the chance that Winter's Embrace abilities apply the Chilled status effect. Passive
12 Sleet Storm
(radius: 10 meters)
Twist a violent storm around you, causing nearby enemies to suffer 410 Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Also grants Major Protection to you and nearby allies. 200 Ultimate
Morph Option 1 Northern Storm While slotted also increases your Max Magicka by 8%. 200 Ultimate
Morph Option 2 Permafrost If an enemy is damaged by the storm 3 times then they are also Stunned for 3 seconds. 200 Ultimate
14 Frozen Armor Increase Physical & Spell Resistance by 250 for each Winter's Embrace ability slotted. Passive
18 Glacial Presence II 200% increase to the chance that Winter's Embrace abilities apply the Chilled status effect. Passive
20 Arctic Wind Winter winds, heal you for 15% of your max Health instantly and an additional 10% Health over 10 seconds. 4321 Magicka
Morph Option 1 Polar Wind
(radius: 8 meters)
Reduces the cost and also heals a nearby ally for 15% of your Max Health. 4051 Magicka
Morph Option 2 Arctic Blast
(range: 28 meters)
Reduces the cost and also Stuns the target for 3 seconds. 4051 Magicka
22 Icy Aura Reduce the effectiveness of snares applied to you by 7%. Passive
27 Frozen Armor II Increase Physical & Spell Resistance by 500 for each Winter's Embrace ability slotted. Passive
30 Crystallized Shield Spin an ice shield around which absorbs up to 150% of your Max Health in damage from projectiles. The shield breaks after 3 projectiles or 6 seconds.

Each projectile absorbed restores 578 Magicka.
3240 Magicka
Morph Option 1 Crystallized Slab Each time the shield absorbs a projectile the casting enemy also suffers 410 Frost Damage. 3240 Magicka
Morph Option 2 Shimmering Shield Each time the shield absorbs a projectile you also gain Major Heroism for 6 seconds. 3240 Magicka
36 Icy Aura II Reduce the effectiveness of snares applied to you by 15%. Passive
39 Piercing Cold Increases Magic Damage and Frost Damage by 3%. Passive
42 Frozen Gate
(range: 28 meters, radius: 5 meters)
Summon an ancient portal that arms after 1.5 seconds and lasts for 30 seconds. When triggered, the enemy teleports to you and is immobilized for 3 seconds as well as suffering 636 Frost Damage. (can have up to 3 portals at a time) 2701 Magicka
Morph Option 1 Frozen Device The enemy is also afflicted with Major Maim for 4 seconds. 2701 Magicka
Morph Option 2 Frozen Retreat Also allows an ally to use the Icy Escape synergy to teleport to you and receive Major Expedition for 8 seconds. 2701 Magicka
50 Piercing Cold II Increases Magic Damage and Frost Damage by 6%. Passive


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